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kyaras

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Everything posted by kyaras

  1. It's like a shooter with some mmo elements. They do have dungeons which are called strikes and have 3 people. Also, raids which are 6 man. They have pvp 4v4 and competitive pvp as well. I'm enjoying it so far. I hear there is a bit of a grind and people who played the first one are upset about the same enemies being in it and lack of class production. There's 3 classes that kinda represent the Trinity in most MMOs. Hunter is like rogue, Titan is like a tank, and warlock is like mage with some support elements.
  2. Hey guys! Destiny 2 is out on PC now and was looking to hookup with some guys who are playing. A few of us are already in game but was gonna throw this out there. Off the next couple days after work today so looking to get some serious gaming in. Having fun with it so far. Didn't play the first one. Peace out!
  3. Hey guys! Got moved in today. Internet is supposed to be on tomorrow for raid but just posting because well internet people around here suck. Miss you guys!
  4. Son! You're Alive!!!! Glad you're okay. Come back when you can. Don't drink the water!
  5. Got another early Friday of work so will be out Thursday. Good luck!
  6. Awesome! Definitely see a few guildmates, old and new, in this. Laughed my ass off.
  7. Hey, I'm not going to be there for raid as I'm training a new truck person and have to be to work at 5:00AM Monday morning. Good luck! ?
  8. Thanks for the info, code! Not home right now to see if the server's up, but know alot of us missed having it. I need my daily dose of legal crack! ? Hope you had a good visit with your dad.
  9. MFLuke1982 please gimme! This game is crack!!!! UUID: bcc7836c-ae94-4776-8bfd-9e14c1fa4812
  10. Hey guys! Got asked to post the parses of a RMT set "Bird" vs the Storm builds. Links to imgur below. RMT Bird build Abilities used were T8 Tkstrike, T8 Mind Burst, T8 CB, T1 Haunt, base Reap and spectral swarm and locus Storm build Abilities used were T8 Tkstrike, T8 Storm, T8 Haunt, T1 Spectral Swarm, base Reap and CB and locus Barring any human error on my part, these are as accurate as I could do at the time.
  11. So, already posted a reply to the Esper Dps guide about this but wanted to post evidence of my findings here since I couldn't post the screenshots in the reply. Ranged Build Melee Build As you can see there was a distinct difference between these two parses. Especially considering I was relearning the whole melee build. Even the flow of physchic frenzy seems better without the occasional delay I would have because of the telekinetic cast time was still going while I was trying to get off Haunt/Mind Burst. Definitely gonna try this out some more to see how things go in a raid environment, but so far I'm impressed. The only changes I made in my runes were to switch out Full Strength to Flurry and Venom to Detonation. I'm curious if these melee Espers are also running T8 or T4 Locus with the Quick Response AMP as you mentioned the other day, Cassious, to me. I don't have the necessary purple essences right now to test this out. Maybe with a full primal matrix you could at least run T4 Locus and keep T8 PF, T8 MB, and T8 CB? Could be just one of those things, too, where we can't run the melee build all the time for every fight as well. Just something to consider....
  12. kyaras

    ESPER DPS

    Hey, found some interesting things the other night. It does appear that there are some melee espers who are pulling some crazy numbers on wildstar logs. Tested out the melee build by switching T8 telekinetic strike to T8 psychic frenzy while also changing fusions Full Strength to Flurry and Venom to Detonation and the difference is amazingly better than the ranged build. I even switched out some vigor Concentration runes for Striker just to see the changes. I'll post the screenshots of the test parses in another topic as I can't figure out how to attach the screenshot besides linking out of the website, but there's about a 4-5K dps difference between the ranged build and the melee build from what I can tell. Considering taking T8 Locus and Quick Response AMP once I have the purple essences to do so just for curiosity.
  13. Hey, just lost power with the storm here. Hoping things get resolved soon but posting just in case. Luke
  14. kyaras

    ESPER DPS

    Good start Cassious! Beat me to it! Looks really good! Was just about to start the dps guide just was finishing up the healing esper one first. Will look it over again but quick glance looks great! Edit: Only thing I found that I would do different is under your Full AMP/Ability points with Primal Matrix, I would tier up Haunt as it will add damage from the magic debuff for the Espers and Spellslingers more so than tiering up locus which would increase the Esper's damage but not anyone else in the raid. Still guide looks great! You did a good job on it!
  15. Intro Hey guys! Most of my information comes from this guide link here but I will give my experience as well. Kyndig is our full-time raid Esper healer so I'm sure he'll chime in on most of the stuff I write up as he has more experience. Builds General heal build Base bolster, T4 Soothe, T4 Reverie, T4 Pyro, T4 Fixation, T4 Warden, T4 Mental Boon, 1 utility slot. If you have more Ability points, plug them into Reverie. Decent AoE heals, good mix of burst healing and sustained healing. If you feel you need more interrupts, cleanse, CC break drop mental boon and tier up reverie with remaining ability points going to soothe. Single Target tank/lattice/gloomclaw build base bolster, T8 Mind over Body, T4 Reverie, T4 Mending Banner, T4 Fixation, T4 Pyro, 2 utility slots. On gloomclaw, stand in healing circle and spam your builders while using mending banner as quickly as possible. Also, bring a cc break in case you get the egg on last phase. The T4 Reverie is to help healing raid on your side. If you need more raid heals taking Warden isn't a bad idea either but it's usually not needed. On Lattice, same idea as gloomclaw you just heal the wall instead of an elemental. Spam builders and use Mending Banner in as short of time as possible. Runes There's two ways people go here. Neither are really wrong it's just depends on the raid in terms of the type, burst or sustained, of damage that will go out. Pre-RMT seems to be more favorable to gear/rune toward Multi-hit/Multi-hit severity since damage doesn't usually come out as bursty as it does in RMT. RMT gearing/runing towards critical hit/severity will do better for the reasons stated earlier. That being said, Cynosure 6/6 Concentration 2/6 would be for MH gearing on most slots except for fusions. On gear that takes fusions, 6/6 Cynosure and 4/6 Concentration on slots would be ideal. Keep in mind you can also get more MH from striker set even though the set is better suited for dps than heals. For RMT, 6/6 Resurgence 2/6 Concentration on fusion slots and 6/6 Resurgence 4/6 Concentration on non fusion pieces. I'll list fusions I use below: Weapon - Overflow Head - Meditation Chest -Conservation Hands -Protection Runing for RMT I'd refer to the link I listed above as he shows a screenshot of how he has runed. I'll list how I've runed my gear to this point below and then talk about GA/DS sets after. I have the GA set Guardian 8/8, well 9/8 since RMT runes upgraded give me that. I didn't take the DS set as I felt it wasn't as useful as just having the "right stats" to heal more efficiently. My reasoning here is because the 4/8 DS set does less than the fusion rune "Protector" and that fusion rune takes one rune slot. Also, even the 8/8 DS set doesn't seem that great to me. This is what the 8/8 Hardened set does: Bolster now heals for an additional 212 health ever second for 3 seconds to 5 allies near the target. Additionally, Bolster grants 10% armor to an ally. While the armor seems nice, especially on tanks, 10% really isn't much and even the first part of the bonus about turning bolster into an AoE heal so long as the target of the Bolster is near allies doesn't seem like it'll do much in a raid with little to no melee. Now that being said, I might try to get it at some point because the rune's stats are useful to the Critical Hit build I'm running. Still, I'm in no real rush to grab up the DS set. More on Stats!!! Be warned, I'm gonna talk about stats. If that bores you, sorry, I want to cement down what our stats actually do for our healing and that in turn makes you at least a better healer even if you have no idea what you are doing. First I want to link my stats I have right now unbuffed. Keep in mind I'm raiding in RMT so I have my gear runed for Critical Hit setup. For a Multi-Hit setup having about 55-57% MH will be plenty to heal efficiently. Multi-Hit gives our heals a chance to heal for a small amount after the initial heal lands. Multi-Hit Severity controls how much of that small heal you get. Critical Hit gives our heals a chance to heal more than they would normally. Critical Hit Severity controls just how much more of a heal we land when we crit. Focus pool is our "mana" from other MMO's and Focus Recovery Rate is how much our Focus is returned to us. Intensity increases healing from our base heal times the % Intensity but also increases the focus cost by the same amount. So I won't talk much about the throughput stats, MH/MHS/Crit/Crit Sev/Intensity other than stick with one or the other in terms of MH or Crit. Have some Intensity but not too much. I currently am at about 18% Intensity and I've had to make changes to my FP/FRR to make up for that, so don't go too crazy with Intensity unless you just wanna pad your healing numbers. Focus Pool and FRR is a balancing act. Having too much of a Focus Pool with low FRR is just as detrimental as having too much FRR and not enough Focus Pool. Simply, have a balance of both to where you won't run out of focus during a long fight. For example, with my FP and FRR, I can count maybe on one hand where I've run out of focus in a raid fight if that helps. AMPs This is my AMP setup for my general healing build. Nothing special. Have Bingo for added Psi point generation just in case I need some burst heals. This is my setup for my Single-target build. Notable AMP's are the Build-Up/Hard to Hit works well with our single target Mind over Body heal. I'd grab Bingo too for reasons stated above. Those AMP's allow us to heal tanks more efficiently. Healing as an Esper/Tricks of the trade The whole idea behind Esper healing is to build Psi points to then use finishers to produce burst or sustained healing depending on the damage coming out. Our role is very flexible meaning we can heal tanks and raid decently. Carbine appears, with the RMT set, to want us to tank heal more so than raid heal, but I don't have the RMT set and I don't have problems healing tanks with the right build. In some special fights, gloomclaw and lattice, the single target build will blow other healers away in terms of hps on that elemental/lattice wall. Burst rotations involve maximizing Psi point generation using spells that build Psi points to get more finishers off in as short time period. It's very important to know all boss encounters before healing them as you can better heal the encounter knowing what spells in your arsenal will be most effective. Lastly, come prepared for raids with food, boosts, etc. whatever you need to do your job. People tend to like their healers more if they can count on them! As far as what type you should use, it really depends on where your stats are unbuffed. Think this is all I can offer for now. Please let me know if I missed anything!
  16. Hey dudes! Luke here. Experienced esper and learning medic atm. Pretty quiet, chill dude. want to know anything else let me know!
  17. Hey guys! I won't be able to raid tonight because working early in the morning. Good luck tonight on engineers! -Luke

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