Jump to content
News Ticker
  • Minecraft Server 1.19 is Live!
  • Monster Hunter Sunbreak Out Now!
  • WoW Season 4 Starting 8/2/2022

Black Desert Online

System Daemons

Progression system


Attackroot
 Share

Recommended Posts

Introduction – Trouble in River City

  • Leveling up in most modern MMORPGs has become too easy, lessening the players’ sense of accomplishment
  • Typical theme-park style MMORPGs push players through their linear content too fast; players don’t have time to enjoy the world around them
  • Some modern MMORPGs’ streamlining actually increases the “grindy” feeling, due to constant progression feedback with little downtime
  • Players are encouraged to rush their way through the game, leveling quickly to get to the “end game” or to “cap out” their characters

Our Solution – Part I

  • As per the Kickstarter, we are designing our game so that players don’t reach the soft cap in a short period of time. Our slow but steady progression system uses individual stat and ability progression instead of generic EXP
  • Our mantra is “Use it to improve it!” If a player wants to get stronger, he must do things that increase his strength. This system enhances immersion by tying the players’ actions directly to their character
  • In Camelot Unchained, players gradually improve their performance by small amounts
  • Character progression in specific areas allows players to unlock access to new skills and ability components

Our Solution – Part II

  • Players receive their progression rewards based on a “Daily Report,” rather than instantaneously
  • At the end of each “game day”, players are rewarded with improvements to their character’s stats, skills, and abilities
  • Players even get bonus resources based on heroic achievements and defensive actions, such as guarding player caravans

Character Progression Rewards

  • Players improve a stat by performing actions that use that stat: Swinging a heavy sword increases your strength, allowing you to use heavier swords
  • Players increase proficiency with ability components by using abilities that contain them: Using Fire Ball increases proficiency with the Fire and Ball components
  • Players improve passive skills by using abilities that trigger their effects: A skill which reduces enemy fire resistance when a player deals fire damage becomes more effective through use of fire damage abilities

Progression Limits

  • As per our Kickstarter campaign and updates, a small amount of vertical progression will reward players for using stats and skills
  • No hard limits! Stats, skills, and ability components have soft caps for progression, after which advancement slows considerably
  • Even with unlimited advancement, vertical progression is carefully designed so new players will always be competitive with veteran players

Daily Report – Welcome to BSC!

  • Each player gets an email (and/or in-game) report that shows what they accomplished during the last day’s play session. Everything that the player did is listed in the report: defending, killing, mining, building, crafting, destroying, and more!
  • You see a list of rewards that you earned from the game (stat and skill gains, new unlocks, etc.) and from the king of your Realm (gold, medals, honors, etc.)
  • The DR also shows the overall accomplishments of your Realm, its status (for example, the number of players that signed on), and other factors of the overall reward calculation
  • The DR shows only the aggregate reward, not the rewards for individual actions

Daily Report – BSC Benefits

  • Because rewards are daily instead of immediate, exploit detection is easier, and we can punish destructive behavior such as “Keep Trading” between Realms
  • Thus, rather than only caring about your own personal gains, you have an incentive to have fun, go where you want, and become a productive member of your Realm
  • The actions of every player within a Realm count toward the rewards of Realm-mates. Helping out your Realm-mates and cooperating to achieve goals means better rewards for everyone!

Realm News

  • A daily email with server-specific and Realm-specific news keeps players in touch with the world
  • The Realm News will change every day, based on the Realm’s challenges and accomplishments
    • Unlike the DR, this is focused on your Realm’s activities, and highlights some of the top players’ accomplishments during that cycle
  • The game’s story is not written ahead of time in a series of quests like a theme-park style game. Instead, the players are in control of their stories
  • News headlines recognize important events and player achievements in a more meaningful way than simple leaderboards

Summary

  • CSE’s experience point and progression systems are unique among MMORPGs and most, if not all, computer RPGs
  • By tying players’ actions directly to their progression in stats, abilities, etc., we add fun and increase immersion
  • The aggregation of data over 24 hours allows a very realistic snapshot of what occurred over that period, and advanced data mining brings scaling rewards based on that data
  • The progression system rewards players for playing the game as it was intended (no cross-realm Keep Trading), and rewards based not only on individual actions but those of the Realm
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

Popular Topics

About us

Warpigs is a semi-hardcore multi game community, for both MMOs and other genres. Our core, which has largely remained the same, started back in 2014. Warpigs first got started in Wildstar and has since branched out to several other game including, Black Desert Online, Overwatch, Heroes of the Storm as some of our most active games. We also have a strong internal following for both Dauntless and Ashes of Creation.
 

Warpigs function as a tight knit family-esque guild, which is not to say that our conversations are G-rated. Quite the opposite, but when you're one of us, we've got your back. Words fly pretty freely, and I'm always of the opinion that if you play an MMO, or any game with a social player base, you need thick skin and know not to take things personally. With that being said, we are a well organised and have a fairly mature membership, and as such we offer a very stable guild that we hope will be here for many more years to come.
 

Warpigs are dedicated to a friendly, team focused, fun-loving gaming environment where every member is important and not just a number on a roster. We seek to foster long term friendships among members and enhance the online gaming experience by virtue of those friendships.

×
×
  • Create New...