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Black Desert Online

System Daemons

C.U.B.E.


Attackroot
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What is C.U.B.E.?

C.U.B.E. stands for Camelot Unchained Building Environment, a hybrid online/standalone building game which is being developed as part of Camelot Unchained™. Currently, we are using it to test all aspects of the building system, including destructibility, physics, UI, etc. The system works similarly to the way it was featured on Kickstarter, and should provide a building system in the spirit of games that went before us (including Minecraft™, of course), but that is also distinct from them. C.U.B.E. may be expanded in the future to be a true standalone game if there is demand for it.

 

More about C.U.B.E.

C.U.B.E. has the same basic “origin story” as games like Minecraft, Trove, and others, in that it is a game in which players can manipulate blocks to build structures. But from there, things begin to diverge quite a lot. To begin with, C.U.B.E.’s graphics and engine is the same one that drives Camelot Unchained. So, “cubers” will not be building in a retro-graphics game, but will enjoy the same level of graphics, effects, and general quality of a modern MMORPG. Additionally, C.U.B.E.’s UI, just like Camelot Unchained’s UI, is built using Chromium, so writing add-ons, mods, etc., are quite easy. Further, C.U.B.E. can use real world physics (player’s choice), so that buildings have to be structurally sound to exist in the world. Through improved graphics, physics, UI, and so much more, C.U.B.E. is taking the core concept of building blocks to the next level. And the best part? It comes along with our game, at no additional charge to our Camelot Unchained Backers!

Updates

 

  • Added the option to build in a new zone that uses our new terrain engine.
  • Added 20+ materials for a total of over 70 materials to build with!
  • Significant improvement in building rendering performance.
  • Significant improvement in blueprint performance.
  • Increased blueprint size significantly.
  • Significant visual and performance improvements to both world and characters.
  • Added ambient music and sound as well as character movement sounds.
  • Several bug fixes to improve UI, chat, and general stability.
Edited by Attackroot
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About us

Warpigs is a semi-hardcore multi game community, for both MMOs and other genres. Our core, which has largely remained the same, started back in 2014. Warpigs first got started in Wildstar and has since branched out to several other game including, Black Desert Online, Overwatch, Heroes of the Storm as some of our most active games. We also have a strong internal following for both Dauntless and Ashes of Creation.
 

Warpigs function as a tight knit family-esque guild, which is not to say that our conversations are G-rated. Quite the opposite, but when you're one of us, we've got your back. Words fly pretty freely, and I'm always of the opinion that if you play an MMO, or any game with a social player base, you need thick skin and know not to take things personally. With that being said, we are a well organised and have a fairly mature membership, and as such we offer a very stable guild that we hope will be here for many more years to come.
 

Warpigs are dedicated to a friendly, team focused, fun-loving gaming environment where every member is important and not just a number on a roster. We seek to foster long term friendships among members and enhance the online gaming experience by virtue of those friendships.

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